|
|
|
|
|
|
|
|
|
Rules for the games at The Sandbox
|
|
|
|
|
|
|
|
|
|
|
|
  Weapon Safety
|
|
|
|
|
|
|
|
|
|
|
|
1. Please bring all weapons in a case or bag. Do not handle any weapons prior to the safety briefing.
2. All weapons must chronograph under 375 fps with .25 bbs. 3. Weapons must have magazines out and safeties on in the staging area. 4. No test firing or dry firing in the staging area.
5. Winding (high capacity) magazines are highly discouraged for gameplay. |
|
|
|
|
|
|
|
|
|
|
|
  Player Safety |
|
|
|
|
|
|
|
|
|
|
|
1. Players must have SEALED eyewear. Wire Mesh Masks and Shooting Glasses are not authorized. Players are encouraged to wear mouth protection.
2. Players may not remove eyewear on the playing field at any time. Only the Staging Area is designated for removal of protective eyewear.
3. No alcohol or weapons (other than small pocket knives) are allowed at the event.
4. Respect all instructions from field staff.
5. The use of profanity directed towards any player is prohibited.
6. DO NOT CALL ENEMY PLAYER HITS. If you are caught doing so, you will be asked to sit out for that mission.
7. Aside from helping teammates, all physical contact with enemy players is prohibited.
8. Players may not blind fire. In other words, you must visually see what you are firing at.
9. In the event of any emergency, the signal to stop the game and summon help is BLIND MAN! All shooting must stop. Players should remain in position until further instructions are given. Team leaders will have first aid kits and be responsible for responding to any BLIND MAN!!! calls with field staff.
10. If you have a dispute, do not argue with an opponent. Notify your team leader of the dispute. Team leaders will notify staff members of dispute who will coordinate resolution.
11. Be sure to hydrate frequently. We strongly recommend using a CamelBak or similar.
12. To protect your legs from misc critters, we ask that you use blousing straps on the bottom of your pants, or that you tuck your pants into your boots.
13. We recommend not taking your phone, keys, or wallet onto the field. Secure them in your vehicle.
14. Players who come within 10 feet of another player may give the player the option to surrender if they believe their attack is unexpected.
15. Weapons may be fired in full auto, however, players are encouraged to limit bursts to 3-10 rounds at maximum to reduce the possibility of injury. |
|
|
|
|
|
|
|
|
|
|
|
  Ground Safety |
|
|
|
|
|
|
|
|
|
|
|
1. Players may enter any structures in the towns.
2. Beware of hazards that exist in areas of operation. Ask team leaders to identify any of these.
3. Use only restroom facilities in the Staging Area. Do not relieve yourself on the game field.
4. Do not walk along the edges of trenches. The dirt walls may collapse.
5. Do not handle mock IEDs or pyrotechnics.
6. Smoking is not allowed on the field. If you must smoke, please do so by your vehicle.
7. Players may not jump off the tower structure, they must climb down. |
|
|
|
|
|
|
|
|
|
|
|
  Grenades |
|
|
|
|
|
|
|
|
|
|
|
1. Hand Grenades may not be used in open areas. A grenade that lands in a room kills all players that can see the grenade when it explodes. Players should treat a grenade kill as a regular hit.
2. Grenades may only be used once per player life or once per mission. Players may reuse a grenade during the next mission.
3. Players may only touch or move grenades that belong to them. Moving anothers grenade is considered cheating.
|
|
|
|
|
|
|
|
|
|
|
|
  Hit Rules |
|
|
|
|
|
|
|
|
|
|
|
1. Airsoft can only be enjoyed when players are honest. A single hit to any part of a players body or equipment counts as a hit. Gun hits do not count.
2. When hit, raise your arm and yell Hit! Hit! Hit! Quickly move out of the line of fire and then pull your red death rag. Keep rag out until back in the game.
3. Do not speak to live players.
|
|
|
|
|
|
|
|
|
|